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samplers; again, every pair of members in two structs must be equal for the structs to be considered equal. For example, struct LightProperties vec4 position; vec3 color; float intensity; ; This defines a type named LightProperties. Such variables can be arrays of the opaque type. Samplers can only access textures of the proper type.
Beyond that, the textures can have any number of differences, including size.
bind the texture (using GL_texture_2D_.
Array as the texture type) and use glTexParameteri as usual /iterate through the images to put into your texture array array, 0, 0, 0, i, image.
Height, 1, textureFormat, GL_unsigned_byte, image.
Opengl - glsl, Array of textures of differing size - Stack
Glsl texture array - Forum
Glsl is a strictly typed language, and every variable is given a type when it is declared. They are not numeric types and cannot be converted to or from numeric types. Furthermore, glsl allows you to use multiple component names after the dot, as.rgb.zx or even.yyy. Filtering and other processes are applied to textures, and how texture coordinates are interpreted can be part of the texture access operation. These functions return/modify the actual referenced data.